A downloadable game for Windows

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Timekeep is a puzzle platformer that lets you create wormholes through time.

For centuries, the royal family of Elaine kept secret their knowledge of time travel.

Their practices were shared only with their children and a classroom of orphans they elected to take in.

Eventually, the family's reticence led the church to brand them as witches.

The entirety of the Elaine Estate was engulfed in flames in a single night.

The children narrowly escaped their demise, the only survivors being those gifted golden pocketwatches.

Years later, the King's only daughter by blood returns to the castle, seeking to reunite with her closest friend.

You play as Mina, a rabbit revisiting her home years after its destruction in search of her alligator friend Secil. With the ability to temporarily bend time in small areas, you can overcome hazards and discover treasure spread throughout the dilapidated castle.

Use WASD + Space to move around, left click to create wormholes and right click to clear them.

There are a total of FIVE levels, after which you return to the title screen.

Artist: CameraCore (@CameraCore)
Level Designer: Flatflyer (@Flatflyer_) [nsfw twitter warning]
Programmer: rubic (@paradoxrevolver)
Music: SadColor (@fukouiro)
Special thanks to: My brother for giving us the game title within 25 seconds of seeing the game, just like he promised. He only uses Twitch so here's that.

Our team had a lot to add to this game but there's only so much we could get done in a week. Partial work already exists for level selection, story cutscenes, sound effects, several new game elements and, of course, new levels. The results and feedback we get from Brackey's Game Jam 2020.2 will definitely help us decide whether or not we want to continue working on Timekeep!


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Click download now to get access to the following files:

Timekeep 1.0 21 MB


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(1 edit)


Change Level 4. Ruins the whole game.


I don't like the 4th level. It feels off from the rest in how dangerous and how precise the platforming is. Further, it feels like it's designed to make the player have to backtrack, which is irritating. The 5th level feels that way a bit too, but it's not a problem to backtrack for a bonus item, in my opinion. However, the 5th level also feels out of place in a different way: it feels like it would've needed more levels leading up to it. The solution for dealing with the pit of spikes requires more comfort with the mechanics than I would expect the player to have at that point. If you do choice to continue working on this, I would recommend both of those levels being moved to later in the game. I would also recommend introducing spikes in a smaller way.

Those two levels sit in contrast to the first 3, I think. The initial tutorial is excellent, though I may have missed any mention of which button is jump. The bigger thing missing, I think, is a way of learning and getting a feel for how the rate the time power goes down is determined. I had the impression at first that it was always the same, then only later noticed that it seemed to be different sometimes.

Overall, I hope you do finish the game at some point. I think pixel art games are never a bad thing, and I think there's a lacking of platformers with cute bunnies and interesting takes on the mechanics.


it is a very fun and original game ๐Ÿ‘