It was fun except when it was impossible. I have no problems with extremely hard challenges in any game as long as its beatable but the annoyance ı felt when ı saw an impassable wall was immense. While I think it still is an all around enjoyable experience despite all that I wish I could see and play what it was like in the beginning. Maybe we could unlock it after finishing the game once? In the end ı give it a 8/10
i change my rating to 10/10 because even after i beat it it's fun to come back later and see if my blocks are still there and see how it's changed over time. after that i like to reapply my "mark" by putting my blocks again.
at the start of each level, there a little pile of stones where you can go to that let you move 1 block in the upcoming level. every player can do this and it affects the level for all future players.
But then what is it for? Isn't it logical that players would start destroying the game instead of making it easier? And even more so, this is too unfair a mechanic, when instead of trying to complete the level on their own, the player simply breaks it.
But isn't that what destroyed the game? It was simply turned into ruins from randomly placed blocks, besides, initially the levels were quite normal, both in terms of design and complexity, but now they are just ruins, as I said earlier.
TL;DR: the game is a difficulty arms race amongst pro players that either make it harder or easier for future players and it is expected that difficulty will cancel out over time. The game isn't dead as this motivation to make the game harder/easier forces new mechanics to be found and used. Even bugs.
Well yes, the game will naturally continue to become difficult but with the current hardcore players making efforts to make the game easy with other players who make the game difficult, they will naturally create ways to allow players to bypass each other.
Layering blocks on top of eachother makes removal a waste to those who want to make paths AND those who want to destroy easy ways out. It can make walls that block areas and since griefing tends to happen in the early stages and those who want to make it easier discovered that if you collect a building checkpoint, don't build and go to a lower level that you didn't build in, you gain more builds.
Now if you want to grief the lower levels, you first need to waste your builds making it impossible to climb down the tower then are forced to use a minimal amount of blocks to build with. For those who make levels easier, they can undo these attempts at closing areas to make them 1 way in while using the builds to make significantly easier paths.
The ice level is one of the easiest levels because griefers try to go to lower levels which forces them to make many downward paths (beating the game saves your edits to the game). Since those who make the levels easier can always beat the game by skill + making the difficulty easy they can make NUMEROUS changes that get saved.
Of course a DEDICATED griefer with amazing skills (or even hackers) can beat the game with an absurd difficulty but there will always be proplayers (even good hackers) that will undo these changes.
I know it's been a long time, but... Did you say that you can stack blocks on top of each other? Is it possible to do this, or is there just something I don't know about the game?
Guess who found a way to DELETE BLOCKS. (No it isn't an invisible solid, yes you can go THROUGH it. It just shows your username where the block gets deleted)
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For some reason the changes I made in my last 2 runs which I finished weren't saved. It's a little frustrating
All things aside the ending was... anticlimactic
It was fun except when it was impossible. I have no problems with extremely hard challenges in any game as long as its beatable but the annoyance ı felt when ı saw an impassable wall was immense. While I think it still is an all around enjoyable experience despite all that I wish I could see and play what it was like in the beginning. Maybe we could unlock it after finishing the game once? In the end ı give it a 8/10
Love it
SOO annoying that i see this one guy who puts a block in the WORST PLACE POSSIBLE but because of that so challenging and fun lol
9/10 (-1 because to easy to rage quit)
i change my rating to 10/10 because even after i beat it it's fun to come back later and see if my blocks are still there and see how it's changed over time. after that i like to reapply my "mark" by putting my blocks again.
finished in less than 10 min with the amount off chaos
listo esta difícil pero no imposible XD
Wow!!! Im in love with the visuals. Where can i subscribe to an artist? (FA, DA, X, bluesky, gimmie SOMETHING)
Daisy is so cute i cant😭😭😭 idle animations, how they fly after second jump🥰🤩
at the start of each level, there a little pile of stones where you can go to that let you move 1 block in the upcoming level. every player can do this and it affects the level for all future players.
But then what is it for? Isn't it logical that players would start destroying the game instead of making it easier? And even more so, this is too unfair a mechanic, when instead of trying to complete the level on their own, the player simply breaks it.
that for the dev to answer
Every block was placed by a player who beat the game before you.
If something seems absurd then it is likely a coordinated effort to make some part of the game hard.
But isn't that what destroyed the game? It was simply turned into ruins from randomly placed blocks, besides, initially the levels were quite normal, both in terms of design and complexity, but now they are just ruins, as I said earlier.
TL;DR: the game is a difficulty arms race amongst pro players that either make it harder or easier for future players and it is expected that difficulty will cancel out over time. The game isn't dead as this motivation to make the game harder/easier forces new mechanics to be found and used. Even bugs.
Well yes, the game will naturally continue to become difficult but with the current hardcore players making efforts to make the game easy with other players who make the game difficult, they will naturally create ways to allow players to bypass each other.
Layering blocks on top of eachother makes removal a waste to those who want to make paths AND those who want to destroy easy ways out. It can make walls that block areas and since griefing tends to happen in the early stages and those who want to make it easier discovered that if you collect a building checkpoint, don't build and go to a lower level that you didn't build in, you gain more builds.
Now if you want to grief the lower levels, you first need to waste your builds making it impossible to climb down the tower then are forced to use a minimal amount of blocks to build with. For those who make levels easier, they can undo these attempts at closing areas to make them 1 way in while using the builds to make significantly easier paths.
The ice level is one of the easiest levels because griefers try to go to lower levels which forces them to make many downward paths (beating the game saves your edits to the game). Since those who make the levels easier can always beat the game by skill + making the difficulty easy they can make NUMEROUS changes that get saved.
Of course a DEDICATED griefer with amazing skills (or even hackers) can beat the game with an absurd difficulty but there will always be proplayers (even good hackers) that will undo these changes.
I know it's been a long time, but... Did you say that you can stack blocks on top of each other? Is it possible to do this, or is there just something I don't know about the game?
Guess who found a way to DELETE BLOCKS. (No it isn't an invisible solid, yes you can go THROUGH it. It just shows your username where the block gets deleted)